The campus superstar used to be a quarterback.
Now, instead of a strong arm for throwing a football, the new superstar might need to have fast fingers to tap a computer keyboard.
League of Legends, a competitive online game, has become a phenomenon on college campuses across the country — including Minnesota. It's gotten so big, in fact, that it's being televised. And before you roll your eyes at that, consider this: It has more viewers than the National Hockey League.
League, as it's known by the people who play it, has been around since 2009 but has taken off over the past few years. The game's publisher, Riot Games, claims that more than 100 million people play League every month.
The game has become so big that 12 of the Big Ten schools have entered teams in a competition that is being sponsored by the Big Ten Network. The University of Minnesota has a team in the mix.
It all leads up to a live final championship in which players from the top two schools will face off for the chance to move on to the League of Legends College Championships. The Regional Finals will be shown March 20 on BTN2Go, and the Finals will air March 27 on the Big Ten Network.
This is not just a U.S. craze. There are major leagues and competitions on most continents, including a world championship that pits each nation's best players against one another. Last year's world finals were streamed online and amassed 43 million unique viewers over five games. In contrast, the 2016 Olympics averaged 28.6 million viewers over the course of its run.
For those not familiar with the game, envision an online version of capture-the-flag, suggested Walker Manning, the vice president of St. Olaf College's League club. Each team has a "nexus," a structure in the back corner of their base. The winning team is the one that gets to the other team's nexus first.