Bob and Jean Mallory of White Bear Lake remember when going to a see a mummy meant standing in line, shuffling past shrouded petrified remains inside a glass case and you're done.
Last week, they stood in front of a "touch table" at the Science Museum of Minnesota's new "Mummies" exhibit that allowed them to virtually unwrap specimens, zoom in and turn the skeletons for a 360-degree look-see.
Next door, at an exhibit on race, eighth-grader Peytyn Shevchuk intently played a sort of video game — guessing which of the six faces of varying races on the screen matched the voice that was speaking.
She said museums would be "boring" without attractions like these, that help her absorb information.
"Some people, like me, need to interact with something to learn easier," she said.
Interactive displays are just one of the ways museums are harnessing technology to reel in younger, digital-savvy audiences. Just a few years ago, cultural institutions asked visitors to turn off their mobile phones — a losing battle, the more prescient leaders realized. Now they're hiring social media experts and offering apps that let you customize and personalize every museum experience, from visiting in-person to iPad surfing at home to checking in from another continent.
"The way we're using online content and social media, it's a sea change from even five years ago," said Fionn Meade, artistic director at Walker Art Center.
Recently the Metropolitan Museum of Art announced a major upgrade of its digital platforms and website. Director Thomas Campbell called the three-location museum's digital presence its "fourth space."