Geinelis Molina took a deep breath and quietly stared at a computer screen, sitting very still. The third-grader was using her brain to control the movement of a fish, making sure that it swam all the way to the bottom of an ocean to earn points. But if she was distracted, the fish swam higher.
"It's hard to focus when it's starting, I'm not focusing," she said, her eyes glued to the screen. "I think, think!"
Geinelis is part of "Focus for Success," a new after-school program launched by second-grade teacher Brianna Jensen, who's using NASA-inspired brain-training games to help first- to third-grade students at Emerson Spanish Immersion in Minneapolis boost their concentration and behavior. The program is the first of its kind in the Minneapolis School District.
"If there's a natural alternative way to help them improve their focus and attention, I'm all for it," Jensen said. "I hate to see so many young kids medicated."
The program would normally cost $2,500 a student, but Jensen was able to offer it free of charge thanks to her father, Jerry Jensen, founder and director of the nonprofit Cedarbrook Center, who donated computers with "Play Attention" games, sensors and volunteered to help get the program running. She said her father's nonprofit has been on a decadelong quest to change kids' attention spans and has used the neurofeedback computer games to do it.
"The idea is that by participating in those activities, then the kids are slowly making changes to how their brain acts and how their body responds so that during the school day it will transfer to academics and into the school setting," she said.
When the school announced the program in the fall, Jensen got an overwhelming response from parents who wanted to enroll their children. She planned to start with eight students, but she now has double that number.
The Jensen family raised about $7,000 to buy more "Play Attention" equipment and enlisted the help of her mother, who sewed Velcro arm straps to the sensors so that the kids can put them on themselves.