In a corner of the media center at Burnsville's Nicollet Middle School one recent day, a student guided a small robot through a maze, her hands gripping a tablet like a video-game controller.
A few feet away, a small drone buzzed over the heads of two of her classmates, who giggled and ducked as a third student yelled that he wasn't trying to crash. At a nearby table, three girls twisted long strands of colorful thread into bracelets. Elsewhere, kids clustered in small groups dug through electronics kits, clicking pieces together as they tried to power a circuit.
This is not the hushed, orderly school library of the past. It's also not the kind of classroom where students are expected to sit quietly and wait for direction from a teacher. It is a "makerspace" — a place for creativity and hands-on learning that's increasingly becoming a part of school buildings, classrooms and courses in districts across Minnesota.
Some makerspaces are outfitted with expensive equipment: 3-D printers, robots and recording studios. Others are no-frills spaces, featuring art supplies, puzzles or piles of junk meant to be re-purposed for new uses. But the idea is the same: encouraging students to stretch their minds, solve problems and build the confidence they'll need to succeed in both school and future workplaces.
"Just because a student is holding a pencil doesn't mean really great learning is happening, but it doesn't mean great learning isn't happening, either," said Brad Gustafson, principal at Greenwood Elementary in Plymouth, another school where makerspace activities are becoming part of the school day. "And the same goes for [students using] Play-Doh and Legos and K'Nex and 3-D printing."
The term "makerspace" is relatively new, an offshoot of a broader movement toward hands-on learning that has also spawned huge "Maker Faire" events around the country. But many of the things that go on in a makerspace are activities that schools have offered for decades in places like shop, industrial tech, home economics, photography or art classes.
If this sounds like a mix of subjects that don't belong together, well, that's exactly the point, said Todd Hunter, a science teacher and makerspace facilitator at Anoka High School. His school is about to open a brand-new makerspace in a section of the library that once housed two computer labs. It features equipment for robotics and graphic design, video production and 3-D printing, laser cutters for cutting and etching, two recording studios and a textiles area, where students can work on sewing machines.
The central location of the makerspace means it's a place students can't miss, Hunter said. And its diverse range of uses means an end to the days when the kids who took shop, home ec, art or advanced math rarely interacted.