According to a recent Pew Research Center study, 73% of Americans say they go online daily and 21% say they go online "almost constantly." But most of us don't need a study to tell us that. The signs are everywhere.
I've been writing online for more than 10 years and am active on several social media platforms. I've built lasting friendships with people I met online. I say all of this for context. I have a deep understanding and appreciation of social media and digital life.
Sure, I know the digital life has its problems. But I try to focus on the positive. I try not to think about the negative. After all, I know screens won't disappear anytime soon. Avoidance probably isn't the best coping skill, but I'm only being honest.
Avoidance was working pretty well until a few weeks ago. I was chatting with an elderly neighbor when she mentioned she was mugged a few months ago, back in December, just a couple of blocks from our house in Minneapolis.
How strange that I knew what an acquaintance in Seattle ate for breakfast that morning, but I knew nothing about my neighbor being pushed to the ground while taking her Christmas packages to the post office.
I should have known. I should have talked with her more regularly. If I knew about her ordeal sooner, I might have at least provided emotional support. The whole situation left me wondering what else I was missing.
Turns out, there's an app for that: Pokemon Go. The game combines virtual reality with the real world as players walk around their cities trying to find animated creatures. The goal is to explore as you collect Pokemon. But in just two days of playing, I've noticed the game has an unexpected benefit: It gets me outside, talking with strangers and people who live down the street.
The first night I played, my 15-year-old son dragged me down to Powderhorn Park because there was a Pokestop with a lure. That meant we might catch more Pokemon. When we arrived, there were already 10 people gathered and more arrived shortly thereafter. There was a mix of ages and races — young and middle-aged white people, a middle-aged Latina, a young African-American couple and a small group of Latino kids passing through. Everyone started chatting about the game.