Kelly Munson views herself as a problem solver more than a designer. As one of the creatives at a Minneapolis advertising agency called mono, Munson frequently relies on her background as a graphic designer to help her solve problems for such clients as Apple, Target and currently Vera Bradley. Munson's accomplishments have landed her a nine-month appointment as the University of Minnesota's first "designer in residence." This week, Munson will begin her residency in which she will partner with faculty to try to bridge the gap between research and practice. She recently sat down to discuss getting away from the "churn, churn, churn" of work and the start of the school year. Some excerpts:
Q: How would you define design now?
A: Design has always been about problem solving, but for a long time, it was about layout and logos and aesthetics and fonts and colors. It still is very much about that. That's what designers are trained in — the visual arts and visual communication. As designers started getting into web design, it's become really broad and then you add design thinking, which has become really popular in the MBA set in the past few years. I define it now as simply solving problems with empathy and beauty. Think of architecture, think of fashion design, think of landscape design. The common core is solving problems, but they all have this aesthetic component and this human component, too. We want to make sure people feel something.
Q: What is the difference between having designers in an advertising agency vs. having separate design firms?
A: The intention is different. I think we designers used to work at a diligent, slower pace. Everything was very precious. But in agencies, things move very quickly. It's very ad-based, whereas design is more beauty. It made sense that they would marry each other. It's great for design to have some of these formal aesthetics attached to their work, and it's great for design to become more conceptual.
Q: Do you ever wish you could just focus on design?
A: Well it's what I'm comfortable with, so in a way yes. What it also does is it opens the door on what is considered design. Right now I'm leaving to go to New York tomorrow on a content-driven shoot for Vera Bradley where we are going to travel around and ask people why it's good to be a girl.
Q: How has your design background helped you in your role today?