Mentioned on ESPN's "SportsCenter" and recognized by strangers on Manhattan avenues, Brandon Caicedo is basketball's latest one-and-done who left college in search of fame and fortune.
Virtually …
Timberwolves brethren Andrew Wiggins and Karl-Anthony Towns went before him, but not like Caicedo. He's a 20-year-old Floridian known as a video-game avatar named "Hood" to a new breed of basketball fan who consumes sports and competition differently, in an alternative world the NBA and its team owners wager is the next big thing.
He also is a new face for the Wolves' fourth franchise, alongside their NBA, WNBA and G League teams. This new one is "T-Wolves Gaming," an expansion entry in the growing NBA 2K League that begins its second season in the spring. "NBA 2K" is the name of the game — literally — and this is the first official "e-sports" league operated by a U.S. professional sports league.
People watching people play video games? Really?
You bet.
So do NBA Commissioner Adam Silver and a growing list of forward-thinking, mostly younger owners already involved. That list includes Dallas' Mark Cuban and others from Golden State, Boston and Milwaukee, who want younger audiences, primarily males 14 to 25.
More and more by the month, colleges across the country offer varsity programs for e-sports — electronic sports — administered by their athletic departments and providing scholarships. Included is Concordia (St. Paul), the first to do so in Minnesota. The purpose: drive enrollment by attracting different types of students.