Before a recent practice, Minnesota United midfielder Johan Venegas adjusted a piece of clothing over his shirt that looked like a sports bra.
Below the base of his neck, a device about the size of a computer mouse nestled inside the tight black fabric. Forward Christian Ramirez calls the device, which every United player wears during practices, "a little hunchback."
They are actually GPS monitors. They track the total distance players run, some of whom log at least 10,000 meters — more than six miles, often with high-speeds stops and starts — in a game. They also show the amount of distance covered at high-speed running (five meters per second) and sprinting (seven meters per second).
The data helps the United coaching staff prepare an adequate workload for the Loons. That's been especially important of late. United, which typically plays one game per week, finishes a three-game, eight-day stretch with a match Thursday against New York City FC at Yankee Stadium.
Players see the data, too. After each game, three bar graphs hang in the United locker room. One tells each player the total distance he ran in a game. Another shows the distance covered by high-speed running. A third breaks down high-speed running by half. Only goalkeepers and a few players who find them too uncomfortable don't wear them in games.
When United coach Adrian Heath asks Jarryd Phillips, the team's head of fitness and sports science, how hard players worked, Phillips can provide a detailed answer from the GPS monitors.
"What does hard work actually mean?" Phillips asked.
Phillips said the data provide greater context to what Heath sees from watching his players. Knowing whether a player is working hard isn't difficult. Knowing how much ground a player covers in a sport that requires immense amounts of running, and how that is affecting a player, necessitates GPS technology.