David Ylitalo imagines one day opening this newspaper, scanning for a story and having the text pulled right up to his eyes for easy reading. There is no paper, however, just a virtual reality app that mimics the real thing.
"We're right on the precipice of this becoming the next way people consume visual information from a computer," Ylitalo said. "Content that supports all these different uses — that's what's going to make it the next big thing."
Ylitalo is vice president of R&D for 3M's Display Materials Division, which has been supporting VR headset makers for a decade.
3M's "pancake optics" help shrink the size of headsets while improving display quality, both key product improvements for VR's quest to get more consumers to buy into the tech.
As Maplewood-based 3M prepares to spin off its health care business and reposition the remaining company for growth, the industrial giant is embedding its materials and technology in a number of next-big-things: electric vehicles, industrial automation, climate tech and virtual and augmented reality.
Sales have slowed for traditional consumer electronics like phones, TVs and computers — a core business segment for 3M that typically generates more than $3 billion in yearly sales. Electronics revenue is down 23% for the first half of the year amid weak consumer demand, especially in China.
Meanwhile, numerous market reports predict a multibillion-dollar spike in VR hardware sales over the coming years.
"Much like our customers, we're waiting for this to really take off, and we're already working on the next generation and the next-next generation of this technology," Ylitalo said.