Dr. Paul Friedman insists he wasn't distracted by the woman in the second row wearing a pair of wings and a rainbow bodysuit. And he didn't even seem to notice when a visitor teleported into the audience, scanned the crowd and vanished into thin air.
Friedman, a Mayo Clinic cardiologist, has given medical lectures worldwide. But last week he entered a new dimension, when he gave a presentation on the online fantasy world known as Second Life.
To most people, virtual reality and avatars are the stuff of games. But the Mayo Clinic is one of a growing number of real medical centers that have established outposts in this fictional universe to explore new ways to teach and practice medicine.
"There's a lot of really serious activity going on," said Leslie Beard, a researcher at the University of Toronto who has studied the use of Second Life in health care.
Among other things, organizations are using it to train medical students, conduct research, raise money and offer individual and group therapy.
"Virtual worlds," her 2009 study found, "have significant potential to improve health communication and patient experiences in the real world."
Second Life is perhaps the best known of the Internet's "virtual worlds," where people don alternate identities, interact with strangers and sometimes conduct real business, even in the most surreal settings.
Last year, Mayo Clinic hired a designer to create its own space, "Mayo Clinic Island," in this alternate universe, with a virtual hospital and giant outdoor "conference center." Since then, it has hosted several medical-based events on Second Life, including a seminar on Marfan syndrome and Friedman's lecture on abnormal heartbeats.