Allison Battles' group therapy at the Minneapolis VA Medical Center is never boring. On a recent Wednesday, she led four adventurers through ancient ruins and on a descent into a crystalline cave.
The quest was make-believe: they were playing the classic role-playing game Dungeons & Dragons. But the communication among the veterans was real.
And that, of course, was the point.
Battles and fellow VA psychologist Thomas Quinlan created one of the first group therapies using D&D, as it's popularly known, to give veterans with depression, post-traumatic stress and other disorders practice with social skills that can be barriers in real life. Veterans prone to aggression can practice patience, while those with anxiety can express themselves or test personality traits through the game's mythical characters.
"We are hiding therapy with a spoonful of sugar," Battles said. "It makes therapy fun and shows that growth, recovery and healing doesn't always have to be focused on the darkness of the problem or the challenge."
Battles' Roll for Recovery program gained acclaim last year when she and Quinlan presented outcomes from their first group to the American Psychological Association. Veterans after 12 weeks of game play reported reductions in depressive and anxiety symptoms, aggression and social avoidance.
Role-playing games (RPGs) work as adjuncts to traditional therapy because they foster teamwork, compared to games that pit players against one another, Quinlan said. Decisions and dice rolls determine their fate.
"From a therapy standpoint, there is a lot of value to that, talking about failure at something when the dice are just against you that day," he said. Participants also "see differences between themselves and a character they may play."