ST. CLOUD - Under the soft glow of color-changing LED lights, six St. Cloud State University students sat in a row, clad in matching jerseys, staring intently at computer screens.
As they maneuvered virtual cars in a fast-paced game of video soccer, the action was broadcast to larger screens across the room. When one of the players scored a goal, a gaggle of spectators sitting in folding chairs erupted with hollers and cheers.
From outside the room in the bowels of the student union, it sounded like the student section at a hockey game. But it was a group of fans watching St. Cloud State's newest varsity team compete at the launch of the campus' e-sports arena.
The school is one of the first across the state to dive headfirst into the integration of e-sports into its campus culture and academics.
"We know that e-sports is a multibillion-dollar industry," said Robbyn Wacker, the school's president, at a recent event to showcase how St. Cloud State is quickly becoming a leader in the field.
The popularity of video games such as "Rocket League," which students played at the launch, has transformed gaming from pastime to profession, with increasing employment opportunities for creators, commentators, players and event coordinators. Over the past two decades, competitive gaming has become mainstream as schools create e-sports clubs and students earn scholarships for their gaming skills.
"There's this negative stigma where e-sports and gaming in general is just kids in their basement, sweaty and unshowered," said Noah Kylander, 24, the new e-sports coach at St. Cloud State. "But there's a lot of opportunity. It's turning into a lot bigger thing than many people could have ever imagined."
University leaders are banking on the approachability and inclusiveness of e-sports to help attract students to the central Minnesota school.