Most college students focus on papers, midterms and finals. Group work, if assigned, is a dreaded mix of lazy teammates, rapidly approaching deadlines and late-night coffeeshop sessions.
But for students in one class at the University of Minnesota, group work has become a chance for collaboration, creativity and -- who'd have thought it --fun.
They're in a class simply called "Toy Product Design," offered for the first time this semester in the University's College of Design. It's open to students from a wide array of majors and disciplines: mechanical engineering, fashion, design, computer science and many others.
Their toys were not created in a vacuum, however. A major component of the class is a series of pitches and focus groups with industry professionals at Creative Kidstuff of Minneapolis and with kids at the Minnesota Children's Museum in St. Paul. The focus groups, students said, gave them practical guidance they could have gotten nowhere else.
"We're not kids, and we think we know what they want," said Colin Nelson, an engineering major who took the course. "But you never know until they try it."
The result was a wide-ranging array of actual toys, including "Crush-A-Town," a street-covered mat that makes destructive noises when the kids stomp on the buildings. That one was popular with parents, who liked that it allows kids to be "destructive in a creative way," said Taylor Hill, a graphic design major who helped design the town.
Another creation: A fuzzy orange cyclops called Seymour plays a game called "Eye See You" in which it sits on the floor and spins around. If it catches a child moving, it tells him or her to stop, take a step back, spin around or dance.
The focus of the class was on collective problem-solving and innovation, said the students.