Video games: 'From Dusk' lets you play god

"From Dust" lets you play god, manipulating the elements that help a tribe live -- or die.

By Annette Gonzalez, Game Informer Magazine

August 17, 2012 at 9:44PM
"From Dust"
"From Dust" (Margaret Andrews/The Minnesota Star Tribune)

A tribe embarks on a perilous journey to recover the knowledge of an ancient civilization and explore uncharted territories. With the forces of Mother Nature working against them, the tribe requires aid from "the Breath," a higher being with the ability to manipulate the Earth and elements. "Out of This World" creator Eric Chahi successfully realizes his ambitious vision of allowing players to control a living, breathing world in "From Dust." Fans of god games are in for a unique downloadable experience when staving off disasters while helping the tribe survive.

"From Dust" is less about building a civilization and more about controlling the environment to protect it, so if you are looking to create and customize villages, look elsewhere. As the Breath, you create paths for migration toward different totem poles by absorbing land, water and lava, then strategically placing the elements to clear paths, redirect water or lava flow, or create bridges. Manipulating elements is as easy as moving an airy cursor over the desired matter, using the left trigger to absorb it, then using the right trigger to release. Leading five AI-controlled tribesmen to a totem causes them to automatically populate a village at that location, granting you special powers such as jellifying water, increasing matter absorption, or quickly dousing fires (all of which are mapped to the control pad).

The concept sounds simple, but later maps in "From Dust" put your puzzle-solving skills to the test. The difficulty surfaces as you attempt to populate all totems in an area against timed natural disasters including volcanic eruptions and tsunamis. Quickly figuring out the most efficient strategy to gain the powers to proceed toward each totem across wildly different environments plus creating and maintaining a safe haven for tribesmen until the area is cleared makes for addictive and frantic gameplay.

"From Dust" sometimes suffers from pathing problems that make leading AI tribesmen frustrating because players have no control over which direction they take. The villagers occasionally get stuck in geometry or take the least efficient route despite your best environmental efforts, costing you precious time between timed natural disasters and leading to do-overs. These issues aren't frequent enough to detract from the overall experience, but are annoying on the more challenging maps later in the game.

"From Dust" also offers challenge maps to complement the main campaign. The maps give players bite-sized timed tasks such as safely leading villagers across canals or dousing raging fires with water. While the challenges offer some light entertainment, you'll likely sink the most time into playing deity in the main game. With a great variety of maps and tons of secrets to uncover, "From Dust's" amorphous sandbox ensures a consistently entertaining journey.

From Dust

  • 3 1/2 out of four stars
  • Publisher: Ubisoft
  • Systems: Xbox 360
  • Rating: Everyone 10+
about the writer

about the writer

Annette Gonzalez, Game Informer Magazine