Head to Porky's and Wild Onion to play electronic pulltab games and you'll see how the state's plan to help fund the Minnesota Vikings stadium can work or fail.
At Wild Onion, located on St. Paul's trendy Grand Avenue, the games are hidden below the bar. No posters or tabletop advertisements tout them. Hardly a soul plays. April gross sales: $47.
Outside Porky's, a tiny blue-collar bar on the East Side of St. Paul, a huge banner yells "Electronic Pulltabs Available Here." Inside, the bar owners promote the games. Customers know the ropes and play. April sales: $57,000.
When a legislative committee heard there were pulltab success stories, lawmakers asked, "What's their secret?' " Figuring out what works, and what doesn't, is now a priority for charities and the state.
Electronic games run by charities are slated to drive the state's $348 million share of the Vikings stadium. But the initial $35 million revenue projection for this year was slashed to $1.7 million in part because of paltry sales.
Although Gov. Mark Dayton last week announced a "secure" backup funding source is in the works, e-gaming is still a top priority, his staff said.
Minnesota gambling leaders say there is no magic formula. But key ingredients that help spike sales — and taxes for the stadium — are advertising, location, "gambling culture,'' owner buy-in and the presence of "whales" — big gamblers.
"You need a nucleus of five or more people who play all the time, and who can afford to play," said Mark Healey, gambling manager at Community Charities of Minnesota, which sells e-games at 13 sites.