Melting mounds of snow, disintegrated browning leaves from last fall and muddy trails pop up around the Bruce Vento Nature Sanctuary, just east of downtown St. Paul. Sandstone bluffs border the north side and train tracks separate the park from the Mississippi River to the south. The first signs of spring are slowly showing up, but it's what's hidden in plain sight that most interests Marlena Myles, a self-taught Native American artist (Spirit Lake Dakota) based in St. Paul.
When Myles, who had spent part of her childhood on Little Earth in south Minneapolis, moved from Rapid City, S.D., back to the Twin Cities, she discovered the site of what is now Indian Mounds Regional Park, which abuts the nature sanctuary. It was around 2008, and the area was an abandoned train depot station covered in graffiti.
"I was exploring with my sister, not sure what we were going to do," she said. "I used to practice my flute, and she was sprinkling water onto the ground … [As the] water evaporated, it looked like there were footprints dancing to the music."
And it made Myles feel the presence of spirits.
Further research revealed more about connections to the land. Years later, it would lead to the "Dakota Spirit Walk," an augmented reality public art installation that seeks to honor the land, educate and connect people to the Dakota history and culture. The five stops along the walk in the nature sanctuary take visitors through an otherworldly merging of screen and scene.
Myles designed the animations and Todd Boss of Moving Museum of Virtual Art, an app-based museum that is now known as Revelo, directed the project, supported by Pixel Farm Studios.
"It has become a real part of our consciousness to recognize the lands that we are inhabiting," said Boss. "I think that's the beginning of a valuable relationship we need to have with the past and the present and with the land itself."
Taking the 'Dakota Spirit Walk'