The students who worked at the Winona State University library were good at their jobs, but Mackenzie Morning, a circulation technician, thought they could be even better.
So she created a game.
She made simple buttons she called "library flair" and gave them out when she noticed a student doing an especially good job. The students went nuts for them, picking up extra shifts, going out of their way to help people find books or lock up at the end of the day.
"They pretty much will do anything we need them to do if we include a piece of flair," she said.
Morning motivated her workers by tapping into "gamification," an increasingly popular strategy that employers, marketers and even diet plans use to turn everyday tasks into competitions.
The games are fun, but subtly powerful because they influence our choices — sometimes without our even noticing. And while the rewards might be minimal (an electronic attaboy, more coupons, extra frequent flier miles), it's enough to keep us playing for one reason: Our brains are hard-wired to respond to rewards.
Anyone who has ever clipped coupons or earned a Girl Scout badge has been a player. But technology has made gamification more ubiquitous, more personal and more forceful. Our phones are collecting a constant stream of data about us, and some companies are using that data to directly target their pitches — and to win our loyalty.
Motivated to win
Gamification works because of the way the brain works.