It’s a hectic scene at the Noble Robot co-working space in Minneapolis, where roughly 25 indie video game developers are huddled around monitors to test out their friends’ latest creations.
Each screen has a different game on it, made by one of 14 groups last month as part of Global Game Jam, an annual international event where game developers gather in their respective cities before attempting to make a game from scratch in one weekend based on a prompt.
Last week, the designers reconvened at Noble Robot to show off the games they made and to get feedback. This year’s prompt was “make me laugh,” and the resulting games did not disappoint.
Event organizer Mark LaCroix said initially he was skeptical that the creators’ game ideas and jokes wouldn’t land.
“I was pleasantly surprised and a little embarrassed to be so skeptical, because all the groups came up with amazingly clever and nuanced approaches and concepts,” said LaCroix, 40.
Andre Denney, who works as a business analyst and website designer, was showing off his group’s game, “Voyage Dans La Loons.” The title is a play on words of the 1902 French movie, “Le Voyage dans la Lune,” and has players control three loons in a rocket ship as they fly it into the moon.
Although Denney had no game programming experience, the 28-year-old contributed by creating the visuals, music and in-game text. The 48-hour time limit led to some stress, but Denney said it catalyzed his group’s focus to finish in time and made him want to come back.
“When our group got together to test the game out yesterday, we all just thought, ‘I haven’t had a more productive two days since the game jam,’” Denney said. “It was such a kick.”