With people stuck at home, Sims game builds a new following

Pandemic is fueling a revival of interest in 20-year-old world-building video game.

By Cassie Owens

The Philadelphia Inquirer
May 5, 2020 at 5:45PM
Abby Misbin, a Temple University senior who lives in Ambler, Pa., has begun playing Sims Freeplay to pass the time while she is stuck at home due to the coronavirus, on April 9, 2020. (Michael Bryant/The Philadelphia Inquirer/TNS) ORG XMIT: 1637110
Abby Misbin, a Temple University senior who lives in Ambler, Pa., has begun playing Sims Freeplay to pass the time while she is stuck at home due to the coronavirus. (The Minnesota Star Tribune)

Franny Mestrich built her town to include a psychic. She's really a phony, but Mestrich made sure she was living in a Victorian mansion that's also home to an occult co-working space.

It reflects the novel Mestrich wants to write. But it also provides a distraction.

Mestrich, 22, is one of many people who, because of the pandemic, is reviving her dedication to the Sims, a popular life-simulation video game series first released in 2000 that is seemingly providing a necessary getaway from reality. It's a place, Mestrich explained, where she's playing out her daydreams.

"At the beginning of quarantine, I was like, 'Oh, this is great. I have so much time and ability to focus on this reading,' and I was really trying to sink myself into that," said Mestrich, also a playwright. "And then, as it's gone on, it's become harder to focus and harder to really sit down and work on something when it feels like the world is falling apart."

Simmers, as players are known, shouldn't feel the tiniest amount of guilt over the time they're spending playing, said Jane McGonigal, director of game research and development at the Institute for the Future in Palo Alto, Calif., who studies how games help people psychologically and socially.

Gaming, she said, "is an incredible act of self-care right now."

That's because games give players a sense of agency at a time when most people don't have any, she said. "And we're looking for a way to, I guess, keep that part of our brain, and that part of our soul active, where we can make decisions, we can take actions, and we can see the outcome of our choices in the world around us. In this case, in a virtual world."

Players create people called "Sims," build or place them in houses and help direct their lives and achieve goals, including making money, or simoleons.

Leah Koneski, 23, hadn't thought much about the Sims since high school, when she was attracted to the game as an introvert. Now she's a medical receptionist working from home. She plays the game three or four times a week.

"Even now, with the whole pandemic thing going on, I just think playing the Sims, and creating a life that's not your own, but getting to, like, delve into it, and kind of just be in it for hours. I don't know, it kind of keeps your mind off things," she said.

Chandria Harris, 26, was working at a retirement home before the pandemic, "and now I don't know when I'll be going back because everybody there is sick."

She gave herself a Sim daughter she named Zipporah, and then put her Sim self on a mission to be an astronaut. The work-life balance of mothering and space travel proved too much, though.

"I couldn't see my child in enough time before I went to work. I would take the child to day care, they weren't feeding the child at day care, so my child was starving all day, and they took my child from me!" Harris said. It still stings. She wanted another Sim kid, but instead gave herself a partner.

Chance to try again

The resilience of avatars dusting themselves off and trying again is a quality that people can learn from games, McGonigal said.

"Games are a safe space to be more playful, and thinking about whether it's who our identity is and the avatars that we craft for ourselves, or the kinds of relationships we explore with other game characters or other players," McGonigal said. "Some people use that for escapism, and to have a kind of alternative experience. And some people use it to kind of enhance and bolster their real selves. For many people now, the fantasy is just ordinary life."

While later versions of the game allow for more complex personalities, Sims still don't have to worry about their health like we do. And, Sims don't have to survive plagues. Pandemics in games are rare, unless you count the 2005 bug in World of Warcraft that provoked a virtual outbreak that's been studied by epidemiologists.

College student Abby Misbin has her Sims only working, never sleeping, all living together in the same house to save money.

"I have, like, one toilet for nine Sims," she explained.

Misbin, 21, is back living with her parents, forced to finish her junior year at Temple University online. She admitted that she's not even that fond of the game, but it's something to do because she's bored beyond belief.

"I'm here for the progress," she said.

about the writer

about the writer

Cassie Owens