Franny Mestrich built her town to include a psychic. She's really a phony, but Mestrich made sure she was living in a Victorian mansion that's also home to an occult co-working space.
It reflects the novel Mestrich wants to write. But it also provides a distraction.
Mestrich, 22, is one of many people who, because of the pandemic, is reviving her dedication to the Sims, a popular life-simulation video game series first released in 2000 that is seemingly providing a necessary getaway from reality. It's a place, Mestrich explained, where she's playing out her daydreams.
"At the beginning of quarantine, I was like, 'Oh, this is great. I have so much time and ability to focus on this reading,' and I was really trying to sink myself into that," said Mestrich, also a playwright. "And then, as it's gone on, it's become harder to focus and harder to really sit down and work on something when it feels like the world is falling apart."
Simmers, as players are known, shouldn't feel the tiniest amount of guilt over the time they're spending playing, said Jane McGonigal, director of game research and development at the Institute for the Future in Palo Alto, Calif., who studies how games help people psychologically and socially.
Gaming, she said, "is an incredible act of self-care right now."
That's because games give players a sense of agency at a time when most people don't have any, she said. "And we're looking for a way to, I guess, keep that part of our brain, and that part of our soul active, where we can make decisions, we can take actions, and we can see the outcome of our choices in the world around us. In this case, in a virtual world."
Players create people called "Sims," build or place them in houses and help direct their lives and achieve goals, including making money, or simoleons.